Mjukvaruprojektmetoder

The exercise was created 2023-10-15 by ellencarlssonn. Question count: 57.




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Normally, all words in an exercise is used when performing the test and playing the games. You can choose to include only a subset of the words. This setting affects both the regular test, the games, and the printable tests.

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  • Individuals and interaction over process and tools
  • individuals and interaction over process and tools
  • working software over comprehensive documents
  • working software over comprehensive documents
  • customer collaboration over contract negotiation
  • customer collaboration over contract negotiation
  • respond to change over following plan
  • respond to change over following plan
  • scrum expert & advisor Scrum master, Team member, Product owner
  • coach Scrum master, Team member, Product owner
  • impediment bulldozer Scrum master, Team member, Product owner
  • Facilitator Scrum master, Team member, Product owner
  • Responsible for delivering user stories Team member, Scrum master, Product owner
  • Does all of the developer work Team member, Scrum master, Product owner
  • Self-organizes to deliver user stories Team member, Scrum master, Product owner
  • owns the estimation process Team member, Scrum master, Product owner
  • owns "how to do the work" decisions Team member, Scrum master, Product owner
  • avoids "not my job" Team member, Scrum master, Product owner
  • Holds the vision for the project Product owner, Scrum master, Team member
  • Represents the business Product owner, Team member, Scrum master
  • Represents the customers Product owner, Team member, Scrum master
  • owns the product backlog Product owner, Team member, Scrum master
  • prioritizes stories Product owner, Team member, Scrum master
  • creates acceptance tests Product owner, Team member, Scrum master
  • is available to anser teams questions Product owner, Team member, Scrum master
  • identify and plan improved ways of working retrospective, sprint demo, sprint planning, stand up, backlog grooming session
  • show stakeholders and the working system sprint demo, retrospective, sprint planning, stand up, backlog grooming session
  • product owner decides priorities sprint planning, retrospective, sprint demo, stand up, backlog grooming session
  • also known as daily scrum stand up, sprint planning, retrospective, sprint demo, backlog grooming session
  • team reviews upcoming backlog items backlog grooming session, sprint planning, retrospective, sprint demo, stand up
  • priority set by product owner product backlog, sprint backlog
  • define functionality to be delivered within the next increment product backlog, sprint backlog
  • reviewed during a backlog grooming session sprint backlog, product backlog
  • every user story scoped in detail and estimates determined sprint backlog, product backlog
  • low priority stories not estimated or only given tentative estimates product backlog, sprint backlog
  • frequent feedback agile, not so agile
  • informal agile, not so agile
  • feedback is rapid agile, not so agile
  • not many process steps agile, not so agile
  • many short interactions agile, not so agile
  • TDD (test-driven development) agile, not so agile
  • onsite customer agile, not so agile
  • releases are frequent agile, not so agile
  • documentation is minimal and relevant agile, not so agile
  • continous integration agile, not so agile
  • automated testing agile, not so agile
  • Big Bang not so agile, agile
  • a lot of process steps not so agile, agile
  • slow feedback not so agile, agile
  • ad hoc testing not so agile, agile
  • strict "waterfall" not so agile, agile
  • customer is remote or rarely aviaibale not so agile, agile
  • much process-oriented documentation not so agile, agile
  • testing phase not so agile, agile
  • considerable formality not so agile, agile
  • refactoring is primary technique that developers use to evolve the design of a system, incrementally repeating factors within a project, taking a factor from the user stories and divide it into smaller factors
  • refactoring is restructuring existing code without changing external behavior, incrementally repeating factors within a project, taking a factor from the user stories and divide it into smaller factors

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